Home › Forums › PS2X PlayStation 2 Controller Library Support Forum › Control not found
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November 14, 2014 at 4:43 pm #3241AnonymousInactive
I’m not getting my ps2 control work correctly. appears that the control was not found, where and how I declare the pins of the receiver? This here is the code:
<pre style=”color: #000000; line-height: normal; word-wrap: break-word; white-space: pre-wrap;”>#include <PS2X_lib.h>
#include <Servo.h>PS2X ps2x;
Servo headPan;
Servo headTiltR;
Servo headTiltL;
Servo torsoPan;
Servo torsoBent;
Servo shoulderR1;
Servo shoulderL1;
Servo shoulderR2;
Servo shoulderL2;
Servo elbowR;
Servo elbowL;
Servo handR;
Servo handL;float a = 1;
float b = 1;
float c = 1;
float d = 1;
float e = 1;
float f = 1;
float g = 1;
float h = 1;
float i = 1;
float j = 1;
float k = 1;
float l = 1;
float m = 1;int valLX;
int valLY;
int valRX;
int valRY;int error = 0;
byte type = 0;
byte vibrate = 0;int motor1Pin1 = 30; //don’t need to be PWM
int motor1Pin2 = 31; //don’t need to be PWM
int motor1enablePin = 2; //must be PWMint motor2Pin1 = 32; //don’t need to be PWM
int motor2Pin2 = 33; //don’t need to be PWM
int motor2enablePin = 3; //must be PWMvoid setup()
{
error = ps2x.config_gamepad(34,35,36,37); //setup GamePad(clock, command, attention, data) pins
if(error == 0){}headPan.attach(38);
headPan.write(88);headTiltR.attach(39);
headTiltR.write(95);headTiltL.attach(40);
headTiltL.write(105);torsoPan.attach(41);
torsoPan.write(70);torsoBent.attach(42);
torsoBent.write(5);shoulderR1.attach(43);
shoulderR1.write(100);shoulderL1.attach(44);
shoulderL1.write(90);shoulderR2.attach(45);
shoulderR2.write(75);shoulderL2.attach(46);
shoulderL2.write(95);elbowR.attach(47);
elbowR.write(130);elbowL.attach(48);
elbowL.write(75);handR.attach(49);
handR.write(90);handL.attach(50);
handL.write(160);pinMode(motor1Pin1, OUTPUT);
pinMode(motor1Pin2, OUTPUT);
pinMode(motor1enablePin, OUTPUT);pinMode(motor2Pin1, OUTPUT);
pinMode(motor2Pin2, OUTPUT);
pinMode(motor2enablePin, OUTPUT);a = 88;
b = 95;
c = 105;
d = 70;
// e = 5;
f = 100;
g = 90;
h = 75;
i = 95;
j = 130;
k = 75;
l = 90;
m = 160;
}void loop()
{
if(error == 1)
return;else
{
ps2x.read_gamepad();if (ps2x.Button(PSB_PAD_UP))
{
analogWrite(motor1enablePin, 200);
digitalWrite(motor1Pin1, LOW);
digitalWrite(motor1Pin2, HIGH);analogWrite(motor2enablePin, 200);
digitalWrite(motor2Pin1, HIGH);
digitalWrite(motor2Pin2, LOW);
}if (ps2x.Button(PSB_PAD_DOWN))
{
analogWrite(motor1enablePin, 200);
digitalWrite(motor1Pin1, HIGH);
digitalWrite(motor1Pin2, LOW);analogWrite(motor2enablePin, 200);
digitalWrite(motor2Pin1, LOW);
digitalWrite(motor2Pin2, HIGH);
}if (ps2x.Button(PSB_PAD_RIGHT))
{
analogWrite(motor1enablePin, 200);
digitalWrite(motor1Pin1, HIGH);
digitalWrite(motor1Pin2, LOW);analogWrite(motor2enablePin, 200);
digitalWrite(motor2Pin1, HIGH);
digitalWrite(motor2Pin2, LOW);
}if (ps2x.Button(PSB_PAD_LEFT))
{
analogWrite(motor1enablePin, 200);
digitalWrite(motor1Pin1, LOW);
digitalWrite(motor1Pin2, HIGH);analogWrite(motor2enablePin, 200);
digitalWrite(motor2Pin1, LOW);
digitalWrite(motor2Pin2, HIGH);
}if (ps2x.Button(PSB_PAD_UP) & ps2x.Button(PSB_PAD_RIGHT))
{
analogWrite(motor1enablePin, 125);
digitalWrite(motor1Pin1, LOW);
digitalWrite(motor1Pin2, HIGH);analogWrite(motor2enablePin, 255);
digitalWrite(motor2Pin1, HIGH);
digitalWrite(motor2Pin2, LOW);
}if (ps2x.Button(PSB_PAD_UP) & ps2x.Button(PSB_PAD_LEFT))
{
analogWrite(motor1enablePin, 255);
digitalWrite(motor1Pin1, LOW);
digitalWrite(motor1Pin2, HIGH);analogWrite(motor2enablePin, 125);
digitalWrite(motor2Pin1, HIGH);
digitalWrite(motor2Pin2, LOW);
}if (ps2x.Button(PSB_PAD_DOWN) & ps2x.Button(PSB_PAD_RIGHT))
{
analogWrite(motor1enablePin, 125);
digitalWrite(motor1Pin1, HIGH);
digitalWrite(motor1Pin2, LOW);analogWrite(motor2enablePin, 255);
digitalWrite(motor2Pin1, LOW);
digitalWrite(motor2Pin2, HIGH);
}if (ps2x.Button(PSB_PAD_DOWN) & ps2x.Button(PSB_PAD_LEFT))
{
analogWrite(motor1enablePin, 255);
digitalWrite(motor1Pin1, HIGH);
digitalWrite(motor1Pin2, LOW);analogWrite(motor2enablePin, 125);
digitalWrite(motor2Pin1, LOW);
digitalWrite(motor2Pin2, HIGH);
}if (ps2x.ButtonReleased(PSB_PAD_DOWN) || ps2x.ButtonReleased(PSB_PAD_UP) || ps2x.ButtonReleased(PSB_PAD_RIGHT) || ps2x.ButtonReleased(PSB_PAD_LEFT))
{
analogWrite(motor1enablePin, 0);
digitalWrite(motor1Pin1, LOW);
digitalWrite(motor1Pin2, LOW);analogWrite(motor2enablePin, 0);
digitalWrite(motor2Pin1, LOW);
digitalWrite(motor2Pin2, LOW);
}valLX = (ps2x.Analog(PSS_LX));
if ((ps2x.Button(PSB_TRIANGLE)) & (valLX >= 156))
{
a+=1.7;
}if ((ps2x.Button(PSB_TRIANGLE)) & (valLX <= 89))
{
a-=1.7;
}valLY = (ps2x.Analog(PSS_LY));
if ((ps2x.Button(PSB_TRIANGLE)) & (valLY >= 156))
{
b-=1.7;
c+=1.7;
}if ((ps2x.Button(PSB_TRIANGLE)) & (valLY <= 89))
{
b+=1.7;
c-=1.7;
}valLX = (ps2x.Analog(PSS_LX));
if ((ps2x.Button(PSB_SQUARE)) & (valLX >= 156))
{
a+=2.0;
d+=1.7;
}if ((ps2x.Button(PSB_SQUARE)) & (valLX <= 89))
{
a-=2.0;
d-=1.7;
}// valLY = (ps2x.Analog(PSS_LY));
//
// if ((ps2x.Button(PSB_SQUARE)) & (valLY >= 156))
// {
// e-=0.5;
// }
//
// if ((ps2x.Button(PSB_SQUARE)) & (valLY <= 89))
// {
// e+=0.5;
// }
//valRY = (ps2x.Analog(PSS_RY));
if ((ps2x.Button(PSB_R1)) & (valRY >= 156))
{
f+=1.5;
}if ((ps2x.Button(PSB_R1)) & (valRY <= 89))
{
f-=1.5;
}valLY = (ps2x.Analog(PSS_LY));
if ((ps2x.Button(PSB_L1)) & (valLY >= 156))
{
g-=1.5;
}if ((ps2x.Button(PSB_L1)) & (valLY <= 89))
{
g+=1.5;
}valRX = (ps2x.Analog(PSS_RX));
if ((ps2x.Button(PSB_R1)) & (valRX >= 156))
{
h-=1.5;
}if ((ps2x.Button(PSB_R1)) & (valRX <= 89))
{
h+=1.5;
}valLX = (ps2x.Analog(PSS_LX));
if ((ps2x.Button(PSB_L1)) & (valLX >= 156))
{
i-=1.5;
}if ((ps2x.Button(PSB_L1)) & (valLX <= 89))
{
i+=1.5;
}valRY = (ps2x.Analog(PSS_RY));
if ((ps2x.Button(PSB_R2)) & (valRY >= 156))
{
j-=1.5;
}if ((ps2x.Button(PSB_R2)) & (valRY <= 89))
{
j+=1.5;
}valLY = (ps2x.Analog(PSS_LY));
if ((ps2x.Button(PSB_L2)) & (valLY >= 156))
{
k+=1.5;
}if ((ps2x.Button(PSB_L2)) & (valLY <= 89))
{
k-=1.5;
}valRX = (ps2x.Analog(PSS_RX));
if ((ps2x.Button(PSB_R2)) & (valRX >= 156))
{
l+=1.5;
}if ((ps2x.Button(PSB_R2)) & (valRX <= 89))
{
l-=1.5;
}valLX = (ps2x.Analog(PSS_LX));
if ((ps2x.Button(PSB_L2)) & (valLX >= 156))
{
m+=1.5;
}if ((ps2x.Button(PSB_L2)) & (valLX <= 89))
{
m-=1.5;
}
}int hi = 0;
boolean test = false;if (a > 158) a=158;
if (a < 18) a=18;if (b > 140) b=140;
if (b < 60) b=60;if (c > 140) c=140;
if (c < 60) c=60;if (d > 125) d=125;
if (d < 15) d=15;// if (e > 45) e=45;
// if (e < 5) e=5;if (f > 170) f=170;
if (f < 30) f=30;if (g > 160) g=160;
if (g < 20) g=20;if (h > 105) h=105;
if (h < 5) h=5;if (i > 170) i=170;
if (i < 70) i=70;if (j > 150) j=150;
if (j < 40) j=40;if (k > 165) k=165;
if (k < 55) k=55;if (l > 180) l=180;
if (l < 80) l=80;if (m > 170) m=170;
if (m < 70) m=70;headPan.write(a);
headTiltR.write(b);
headTiltL.write(c);
torsoPan.write(d);
// torsoBent.write(e);
shoulderR1.write(f);
shoulderL1.write(g);
shoulderR2.write(h);
shoulderL2.write(i);
elbowR.write(j);
elbowL.write(k);
handR.write(l);
handL.write(m);delay(10);
}
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