Home › Forums › PS2X PlayStation 2 Controller Library Support Forum › How to control 1 servo ?
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April 3, 2014 at 5:29 pm #3147AnonymousInactive
Hello i am fabian from Argentina, and i think is and exelent library, i have test this proyect and get it work. i want to know how can i do to move progessive one servo just like show in the video. from 0 ° to 180° with one button and from 180° to 0 ° with other button, and when i no press the button the position of the servo stay in the place, i want to know how to use the library of servo en PSX2 for my proyect of robot head . or for a future car. thanks.
http://www.dumpt.com/img/viewer.php?file=57wnxw1wlg8bpbhvzfac.jpg
April 7, 2014 at 1:02 pm #3148AnonymousInactiveOK i did it, i am not a programmer but i am learning, looking at the forum i find some lines. now is working thanks, here is the code
#include <PS2X_lib.h> //for v1.6
#include <Servo.h>Servo vertical;
int pos=90;
int arriba=0;
int abajo=0;PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;void setup(){
Serial.begin(57600);
vertical.attach(3);
vertical.write(90);//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
error = ps2x.config_gamepad(9,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
if(error == 0){
Serial.println(“Found Controller, configured successful”);
Serial.println(“Try out all the buttons, X will vibrate the controller, faster as you press harder;”);
Serial.println(“holding L1 or R1 will print out the analog stick values.”);
Serial.println(“Go to http://www.billporter.info for updates and to report bugs.”);
}else if(error == 1)
Serial.println(“No controller found, check wiring, see readme.txt to enable debug. visit http://www.billporter.info for troubleshooting tips”);else if(error == 2)
Serial.println(“Controller found but not accepting commands. see readme.txt to enable debug. Visit http://www.billporter.info for troubleshooting tips”);else if(error == 3)
Serial.println(“Controller refusing to enter Pressures mode, may not support it. “);//Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type) {
case 0:
Serial.println(“Unknown Controller type”);
break;
case 1:
Serial.println(“DualShock Controller Found”);
break;
case 2:
Serial.println(“GuitarHero Controller Found”);
break;
}}
void loop(){
/* You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don’t enable the rumble, use ps2x.read_gamepad(); with no valuesyou should call this at least once a second
*/if(error == 1) //skip loop if no controller found
return;if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller
if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println(“Green Fret Pressed”);
if(ps2x.ButtonPressed(RED_FRET))
Serial.println(“Red Fret Pressed”);
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println(“Yellow Fret Pressed”);
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println(“Blue Fret Pressed”);
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println(“Orange Fret Pressed”);if(ps2x.ButtonPressed(STAR_POWER))
Serial.println(“Star Power Command”);if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println(“Up Strum”);
if(ps2x.Button(DOWN_STRUM))
Serial.println(“DOWN Strum”);if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println(“Start is being held”);
if(ps2x.Button(PSB_SELECT))
Serial.println(“Select is being held”);if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
{
Serial.print(“Wammy Bar Position:”);
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at ‘vibrate’ speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println(“Start is being held”);
if(ps2x.Button(PSB_SELECT))
Serial.println(“Select is being held”);if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print(“Up held this hard: “);
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);}
if(ps2x.Button(PSB_PAD_RIGHT)){
pos+=1;
vertical.write(pos);
Serial.print(“Right held this hard: “);
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
pos-=1;
vertical.write(pos);
Serial.print(“LEFT held this hard: “);
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print(“DOWN held this hard: “);
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);}
vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) buttonif (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{if(ps2x.Button(PSB_L3))
Serial.println(“L3 pressed”);
if(ps2x.Button(PSB_R3))
Serial.println(“R3 pressed”);
if(ps2x.Button(PSB_L2))
Serial.println(“L2 pressed”);
if(ps2x.Button(PSB_R2))
Serial.println(“R2 pressed”);
if(ps2x.Button(PSB_GREEN))
Serial.println(“Triangle pressed”);}
if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
Serial.println(“Circle just pressed”);if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
Serial.println(“Square just released”);if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println(“X just changed”);if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{
Serial.print(“Stick Values:”);
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(“,”);
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(“,”);
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(“,”);
Serial.println(ps2x.Analog(PSS_RX), DEC);
}}
delay(50);}
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