Home Forums PS2X PlayStation 2 Controller Library Support Forum Idea about how to detect controller unplugged

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  • #1796
    Anonymous
    Inactive

    Dear Bill,

    I’m starting to play with your library, and first thing I did was creating a loop to wait for controller to be plugged, keeping on calling “config_gamepad” until it returns with no errors – that was easy.

    After that I was trying to detect when the user unplugs the controller, so that the previous loop could be entered again, but didn’t find a way. Finally, I’ve changed the “read_gamepad” function to return a boolean: based on the assumption that a plugged-in controller, following a 0x42 command, will properly answer with 0x5A in the third byte, I’ve put a “return PS2data[2]==0x5A;” statement just before the closing bracket.

    Now, whenever I call “read_gamepad” I check the return value: false means controller unplugged. I’ve tested it with the only controller I own, so I’m unsure if this will always work or not: what do you think about it?

    Bye,

    Carlo

    #1801
    Anonymous
    Inactive

    Could you post your code for that? I’ll try to give it a shot.

    I don’t quite understand the 0x42 commands and what you are doing there, but then again I’m new and haven’t tried to figure it out. I have been learning this stuff mostly by reverse engineering other people’s code and figuring out what it does.

    So, if you feel like sharing, I’ll play around a little bit and see if I can get it to work. I’d like something like this, because I have two dualshock II controllers, but one is in a little better shape than the other. However, the worst one always plugs in and is recognized, and the better one sometimes takes a few tries and cycling of the analog button. If this works, it would just make my life much easier!

     

    #1808
    Bill
    Member

    Hadn’t considered the need to return if the controller is still responding. I’ll add this feature in the next release.

    #2628
    Anonymous
    Inactive

    I use the ACK wire to detect when the controller has been disconnected/connected. I moved the configuration code from the setup method to a configure_ps2 method. The loop method calls the configure_ps2 method when the controller has been reconnected. The code could be moved to the read_gamepad method if you are ok with using the ACK wire.

    #include <PS2X_lib.h> //for v1.6

    PS2X ps2x; // create PS2 Controller Class

    //set ACK_PIN to your ACK line to enable hot pluggable controllers.
    //set ACK_PIN to 0 to disable it and then
    //you must always either restart your Arduino after you conect the controller,
    //or call config_gamepad(pins) again after connecting the controller.
    int error = 0;
    byte type = 0;
    byte vibrate = 0;
    byte disconnected = 1;

    // data, command, clk, atn
    // 13, 12, 11, 10
    /* These are AVR PORTB pins, +8 to convert to Arduino pins */
    #define CLK_PIN 12
    #define CMD_PIN 11
    #define ATT_PIN 13
    #define DAT_PIN 10
    #define ACK_PIN 9

    void configure_ps2()
    {
    error = ps2x.config_gamepad(CLK_PIN,CMD_PIN,ATT_PIN,DAT_PIN, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

    if(error == 0){
    Serial.println(“Found Controller, configured successful”);
    Serial.println(“Try out all the buttons, X will vibrate the controller, faster as you press harder;”);
    Serial.println(“holding L1 or R1 will print out the analog stick values.”);
    Serial.println(“Go to http://www.billporter.info for updates and to report bugs.”);
    }

    else if(error == 1)
    {
    Serial.println(“No controller found, check wiring, see readme.txt to enable debug. visit http://www.billporter.info for troubleshooting tips”);
    }
    else if(error == 2)
    {
    Serial.println(“Controller found but not accepting commands. see readme.txt to enable debug. Visit http://www.billporter.info for troubleshooting tips”);
    }
    else if(error == 3)
    {
    Serial.println(“Controller refusing to enter Pressures mode, may not support it. “);
    }
    //Serial.print(ps2x.Analog(1), HEX);

    type = ps2x.readType();
    switch(type) {
    case 0:
    Serial.println(“Unknown Controller type”);
    break;
    case 1:
    Serial.println(“DualShock Controller Found”);
    break;
    case 2:
    Serial.println(“GuitarHero Controller Found”);
    break;
    }
    }

    void setup(){
    Serial.begin(57600);

    //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
    if (ACK_PIN &gt 0)
    {
    pinMode(ACK_PIN, INPUT);
    }
    else
    {
    configure_ps2();
    }
    }

    void loop(){
    /* You must Read Gamepad to get new values
    Read GamePad and set vibration values
    ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
    if you don’t enable the rumble, use ps2x.read_gamepad(); with no values

    you should call this at least once a second
    */
    if (ACK_PIN &gt 0)
    {
    boolean isConnected = digitalRead(ACK_PIN);
    if (isConnected == 1)
    {
    if (disconnected == 0)
    {
    Serial.println(“Controller Not Connected”);
    }
    disconnected = 1;
    delay(500);
    return;
    }
    else if (disconnected == 1)
    {
    Serial.println(“Controller Connected”);
    delay(500);
    configure_ps2();
    disconnected = 0;
    }
    }

    if(error == 1) //skip loop if no controller found
    return;

    if(type == 2){ //Guitar Hero Controller

    ps2x.read_gamepad(); //read controller

    if(ps2x.ButtonPressed(GREEN_FRET))
    Serial.println(“Green Fret Pressed”);
    if(ps2x.ButtonPressed(RED_FRET))
    Serial.println(“Red Fret Pressed”);
    if(ps2x.ButtonPressed(YELLOW_FRET))
    Serial.println(“Yellow Fret Pressed”);
    if(ps2x.ButtonPressed(BLUE_FRET))
    Serial.println(“Blue Fret Pressed”);
    if(ps2x.ButtonPressed(ORANGE_FRET))
    Serial.println(“Orange Fret Pressed”);

    if(ps2x.ButtonPressed(STAR_POWER))
    Serial.println(“Star Power Command”);

    if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
    Serial.println(“Up Strum”);
    if(ps2x.Button(DOWN_STRUM))
    Serial.println(“DOWN Strum”);

    if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
    Serial.println(“Start is being held”);
    if(ps2x.Button(PSB_SELECT))
    Serial.println(“Select is being held”);

    if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
    {
    Serial.print(“Wammy Bar Position:”);
    Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
    }
    }

    else { //DualShock Controller

    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at ‘vibrate’ speed

    if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
    Serial.println(“Start is being held”);
    if(ps2x.Button(PSB_SELECT))
    Serial.println(“Select is being held”);

    if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
    Serial.print(“Up held this hard: “);
    Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
    }
    if(ps2x.Button(PSB_PAD_RIGHT)){
    Serial.print(“Right held this hard: “);
    Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
    }
    if(ps2x.Button(PSB_PAD_LEFT)){
    Serial.print(“LEFT held this hard: “);
    Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
    }
    if(ps2x.Button(PSB_PAD_DOWN)){
    Serial.print(“DOWN held this hard: “);
    Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
    }

    vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
    //how hard you press the blue (X) button

    if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
    {

    if(ps2x.Button(PSB_L3))
    Serial.println(“L3 pressed”);
    if(ps2x.Button(PSB_R3))
    Serial.println(“R3 pressed”);
    if(ps2x.Button(PSB_L2))
    Serial.println(“L2 pressed”);
    if(ps2x.Button(PSB_R2))
    Serial.println(“R2 pressed”);
    if(ps2x.Button(PSB_GREEN))
    Serial.println(“Triangle pressed”);

    }

    if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
    Serial.println(“Circle just pressed”);

    if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
    Serial.println(“Square just released”);

    if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
    Serial.println(“X just changed”);

    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
    {
    Serial.print(“Stick Values:”);
    Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
    Serial.print(“,”);
    Serial.print(ps2x.Analog(PSS_LX), DEC);
    Serial.print(“,”);
    Serial.print(ps2x.Analog(PSS_RY), DEC);
    Serial.print(“,”);
    Serial.println(ps2x.Analog(PSS_RX), DEC);
    }

    }

    delay(50);

    }

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